I love creating stuff, and worlds for that stuff to inhabit. One of the great things about this kind of project is I get to do exactly that.
Here is some more work at building up the visual backstory:
Creating dramatic scenes helps me to not only pique people’s interest, but also to test out scenarios that Phill and I have discussed as events that might happen in the course of the game, different storytelling perspectives and tones.
This kind of urban attack scene is a typical trope, but not all is as it seems with our plans. Part of the fun is playing with what people typically expect of a monster attack scenario.
Also these creatures have their own backstory, which will remain secret for now- you will probably have to play the game to get to the bottom of what s going on with them!
Anyway that is enough for now.