The storyline of this game required there to be a series of very large, vaguely biomechanical space hulk environments for the player to explore. There are several ways to tackle this, and initially we considered simply hand building a few different examples- you encounter these less frequently in the game than the various floating island types.
Obviously that method would be
A: not quite in the spirit of things here and
B: too easy.
Instead the decision was made to build a random-generator for these Space Leviathans (as they quickly became named) that would build interesting astrocadavers out of modular blocks of ship design pieces.
This random generation system is now up and running (albeit in an early stage) and able to create some nice skeletal shipwrecks adrift in the ALP cosmos. Here is a video of the pod flying around some and only occasionally crashing…