SO we are about a year into the creation of this game (just over, in fact) and I thought it might be a good opportunity to have a look at how things have progressed over that period.
It’s inherently hard to gauge these things, especially when one has literally no reference, but we… feel… that we are roughly about halfway through the process of getting this thing ACTUALLY MADE. Of course there remain a number of problems large and small, but a this juncture we have the overall shape of the game. The individual stages are connected together in a playable, albeit tenuous, manner.
The above GIF shows a nice bit of explosion. The treatment of blowing up is something that is only recently coming into play, and I reckon it’s pretty nice. The inspiration was the types of explosion ones sees in animation, particularly Anime, PARTICULARLY particularly Tezuka. There is a lot more coming on this front and others.
The following is a video comprised of a series of development clips. The clips are arranged in chronological order, beginning with the very first mechanism demo that Phill made. It’s interesting to see how things progress, and occasionally de-versioned back a few iterations due to new development not working.