I love creating stuff, and worlds for that stuff to inhabit. One of the great things about this kind of project is I get to do exactly that.
Here is some more work at building up the visual backstory:
Creating dramatic scenes helps me to not only pique people’s interest, but also to test out scenarios that Phill and I have discussed as events that might happen in the course of the game, different storytelling perspectives and tones.
This kind of urban attack scene is a typical trope, but not all is as it seems with our plans. Part of the fun is playing with what people typically expect of a monster attack scenario.
Also these creatures have their own backstory, which will remain secret for now- you will probably have to play the game to get to the bottom of what s going on with them!
Anyway that is enough for now.
So the long and short of it is we don’t want to give much away about our game… here is what we can tell you: your job will be to manage a force defending your nation from the attacks of enormous creatures.
Many of them.
I’ve been painting up concepts that develop what this world *might* look like. More to follow.