Here is a short clip that demonstrates some in stances of the dynamic soundtrack stuff we have used. The long and short of it is, the player’s position, run time and other events changes how the soundtrack playback is mixed, effected and filtered.
Our hope is to build on the sense of atmosphere and depth in the game, and also being in upbeat elements for when things get more intense.
Apparently youtube doesn’t take you seriously until you have 500 subscribers. Hooray for metrics!